Its been a long time since I last reported. A lot of things have changed, so Id like to update you on whats currently happening with the long-running Bukkaku project, the new Ynccuth movie, and graphic design projects. For the games problematic project with the "controversial" title, Ive been thinking about a total re-working of the game and graphic concept in the last few months. As a perpetually dissatisfied creator, Id like to tighten the concept up even and define the final fixed points as my ever-changing final idea. For a long time now, this game prototype has been over my head with its ambitious goals.
A dark cinematic story
I am currently working on my other very interesting project at the same time. It is an animated film called Ynccuth. Its still in development (and will be for a long time) and its a horror movie with a darker stylization reminiscent of the world of Bukkaku. Just more grown up and thoughtful with a sci-fi vibe. Im full of ideas on how to bring this dark yet enchanting fantasy world full of monsters and strong characters to life through storytelling.
Problematic and lengthy process
The experimental game prototype of Bukkaku is a rather long and messy process. From the original naive idea in 2015 as a browser-based MMORPG, it progressed through various experiments with Top-Down view elements and a more action-oriented style to a horror isometric view with a survival story until it reached the 3D dimension in a more predatory colorful Origami "Low poly" design. My previous games have always had a clear vision from start to finish, but unfortunately with Bukkaku Im still searching for it. This is due to the fact that Im not happy with the ever-changing outcome, and Im not sure if this chaotic process will have the outcome Im hoping for. Hopefully this project can be woken up and completed successfully with a new member...